Qt Signal And Slots Callback

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Qt Signal And Slots Callback 9,2/10 8940 votes

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  1. Qt Signal Slots Vs Callbacks
  2. Qt Signal Slot Callback

This page was used to describe the new signal and slot syntax during its development. The feature is now released with Qt 5.

  • Differences between String-Based and Functor-Based Connections (Official documentation)
  • Introduction (Woboq blog)
  • Implementation Details (Woboq blog)

Note: This is in addition to the old string-based syntax which remains valid.

  • 1Connecting in Qt 5
  • 2Disconnecting in Qt 5
  • 4Error reporting
  • 5Open questions

Please, tell me how is right to call the implementation of a slot. Void slotAnsverFromRunnableClass(uint index) from class Runnable I tried. QMetaObject::invokeMethod(mpcontroller,'slotAnsverFromRunnableClass',Qt::AutoConnection,QARG(uint,index));, but it gave no results and no output to the console QtCreator about the mistake too. C qt callback signals-slots emit. Share improve this question follow edited Feb 4 '17 at 13:41. Asked Jan 20 '17 at 20:28.

Connecting in Qt 5

As the signal is emitted in the same thread as the recieving object, Qt::AutoConnection will assign Qt::DirectConnection. In simple words, I would like to know if the code after the 'emit' keyword will be executed (always) after every slot associated with the signal is called and finished. New games Qt Signal Slot Callback are constantly being released at JackpotCity Online Casino, and table games Qt Signal Slot Callback are no different. While standard blackjack, roulette and other table games Qt Signal Slot Callback are available, new versions are constantly Qt Signal Slot Callback released, or original games refreshed, to keep the line-up exciting.

There are several ways to connect a signal in Qt 5.

Old syntax

Qt 5 continues to support the old string-based syntax for connecting signals and slots defined in a QObject or any class that inherits from QObject (including QWidget)

New: connecting to QObject member

Here's Qt 5's new way to connect two QObjects and pass non-string objects:

Pros

  • Compile time check of the existence of the signals and slot, of the types, or if the Q_OBJECT is missing.
  • Argument can be by typedefs or with different namespace specifier, and it works.
  • Possibility to automatically cast the types if there is implicit conversion (e.g. from QString to QVariant)
  • It is possible to connect to any member function of QObject, not only slots.

Cons

  • More complicated syntax? (you need to specify the type of your object)
  • Very complicated syntax in cases of overloads? (see below)
  • Default arguments in slot is not supported anymore.

New: connecting to simple function

The new syntax can even connect to functions, not just QObjects:

Pros

  • Can be used with std::bind:
  • Can be used with C++11 lambda expressions:

Cons

  • There is no automatic disconnection when the 'receiver' is destroyed because it's a functor with no QObject. However, since 5.2 there is an overload which adds a 'context object'. When that object is destroyed, the connection is broken (the context is also used for the thread affinity: the lambda will be called in the thread of the event loop of the object used as context).

Disconnecting in Qt 5

As you might expect, there are some changes in how connections can be terminated in Qt 5, too.

Old way

You can disconnect in the old way (using SIGNAL, SLOT) but only if

  • You connected using the old way, or
  • If you want to disconnect all the slots from a given signal using wild card character

Symetric to the function pointer one

Only works if you connected with the symmetric call, with function pointers (Or you can also use 0 for wild card)In particular, does not work with static function, functors or lambda functions.

New way using QMetaObject::Connection

Works in all cases, including lambda functions or functors.

Asynchronous made easier

Qt Signal Slots Vs Callbacks

With C++11 it is possible to keep the code inline

Here's a QDialog without re-entering the eventloop, and keeping the code where it belongs:

Another example using QHttpServer : http://pastebin.com/pfbTMqUm

Error reporting

Tested with GCC.

Fortunately, IDEs like Qt Creator simplifies the function naming

Missing Q_OBJECT in class definition

Type mismatch

Open questions

Default arguments in slot

If you have code like this:

The old method allows you to connect that slot to a signal that does not have arguments.But I cannot know with template code if a function has default arguments or not.So this feature is disabled.

There was an implementation that falls back to the old method if there are more arguments in the slot than in the signal.This however is quite inconsistent, since the old method does not perform type-checking or type conversion. It was removed from the patch that has been merged.

Overload

As you might see in the example above, connecting to QAbstractSocket::error is not really beautiful since error has an overload, and taking the address of an overloaded function requires explicit casting, e.g. a connection that previously was made as follows:

connect(mySpinBox, SIGNAL(valueChanged(int)), mySlider, SLOT(setValue(int));

cannot be simply converted to:

...because QSpinBox has two signals named valueChanged() with different arguments. Instead, the new code needs to be:

Unfortunately, using an explicit cast here allows several types of errors to slip past the compiler. Adding a temporary variable assignment preserves these compile-time checks:

Some macro could help (with C++11 or typeof extensions). A template based solution was introduced in Qt 5.7: qOverload

The best thing is probably to recommend not to overload signals or slots …

… but we have been adding overloads in past minor releases of Qt because taking the address of a function was not a use case we support. But now this would be impossible without breaking the source compatibility.

Disconnect

Should QMetaObject::Connection have a disconnect() function?

Qt signal slot callback

The other problem is that there is no automatic disconnection for some object in the closure if we use the syntax that takes a closure.One could add a list of objects in the disconnection, or a new function like QMetaObject::Connection::require


Callbacks

Function such as QHostInfo::lookupHost or QTimer::singleShot or QFileDialog::open take a QObject receiver and char* slot.This does not work for the new method.If one wants to do callback C++ way, one should use std::functionBut we cannot use STL types in our ABI, so a QFunction should be done to copy std::function.In any case, this is irrelevant for QObject connections.

Retrieved from 'https://wiki.qt.io/index.php?title=New_Signal_Slot_Syntax&oldid=34943'

I have a MainWindow that contains a custom widget with a QTextEdit in it. I would like to create a signal/slot between the MainWindow and the QTextEdit.

In MainWindow I have:

But this does not work. Is it even possible to create such signal/slot combination?

why bother - let Qt do all the magic :) Just name your slot (in the mainWindow) like that:

And you're done. More info here: http://doc.qt.io/qt-5/qmetaobject.html#connectSlotsByName important: 'object name' part means name of the object - not variable name. If you design your window in QtDesigner it should be set (in ui.setupUi method). if not - set it manually (by calling setObjectName

Just watch out for number of arguments in your slot. Here's what I do: I simply copy the signal prototype (from from header or the doc - eg: http://doc.qt.io/qt-5/qabstractitemmodel.html#dataChanged - watch out again for the weird whitespace between '::' and method name [some kind of an unbreakable-zerowidth-space] - only present when copying from v5.x doc), and prepend it with on_objectName_. That guarantees, that your slot will be ok to connect it to the signal

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Qt Signal Slot Callback

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