Civ 5 Great Artist Slot

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Civ 5 Great Artist Slot 7,4/10 2969 votes

I’ve done my best to put together the following listing Civ 5 Great Art Slot of free casino bonuses which should Civ 5 Great Art Slot suit your needs the most. The list is based mostly on your country, as many bonuses are only valid to Civ 5 Great Art Slot players from certain countries. See full list on civilization.fandom.com. Jul 30, 2017 It seems much harder to house these as compared to great writers (2 slots for amphi) or artists (3 slots for art museums). Broadcast centre comes fairly late on and only gives 1 music slot anyway - so you have to build many more per musician than for other GP. Second, popping artists for golden age = massive culture, science, production and gold boost for 10 turns ( 15 if you built chichen itza, even more if you're Persia ). Writers you just store until you win World's fair. If you don't think you'll win World's Fair, then just make great works. The +2 culture is. Great Artist Slots Civ 5, glen island casino big band era, casino regina restaurant, casino global sourcing.

Theming Bonus Requirements List & Strategy Guide

Storing Great Works in Themes results in higher Tourism and Culture Output

Theming Bonuses allow you to milk a bit more Culture and Tourism out of your Civ's Great Works of Art, Music, Writing, and Artifacts found by Archaeologists. This Guide will teach you how to use this feature to aid in Cultural Victory, or simply boost your Culture per turn a few notches to Adopt new Social Policies faster or help fend off another Civ's Culture to prevent their Victory. Knowledge of each building's requirements can help you to plan and maximize Tourism output for a faster victory.

How it Works
Click on Culture Overview in the top-right portion of the screen to access the Great Works management area and also see how your Tourism stacks up against other Civs'. Using the interface is simple, just click on a Work and the slot you'll move/swap it to. Hovering over a building that indicates +0 will show what you're supposed to do in-game, while I've provided a full list of buildings that offer bonuses below to help you seek Wonders and Technologies that will let you take advantage of this feature.

Swapping Great Works
You can aid yourself in the acquisition of Great Works of Writing, Art, and Artifacts (but not Music) by swapping those you don't need with the AI through the top of this same Culture Overview screen. These three types may only be traded for the same kind, but you can see what other Players and the AI are offering to get rid of out of their collections. The +X next to each Great Work or Artifact shows you whether it's currently receiving a Theming Bonus. Put those you know you won't need up for trade with other Civs. Every Civ would do well to trade a couple Works of Writing to slip into their Oxford University, as they must come from other Civs.

Choose your Artifact based on what you need to finish Bonuses for the Louvre or your Museums

Museums
Museums get special mention here, as they'll aid a bit in boosting your Theming on a Civ-wide scale. Museums only give +1 Theming bonuses but can be built by any City that has also built a Monument, Amphitheater, and an Opera House. They are special in this regard, for every other type of building that isn't a World Wonder or National Wonder does not offer a theming bonus at all, so it's worth swapping these around and ensuring that you pick up that second Artifact and knowing which kind to choose.

Art and Artifacts
You can fit Artifacts into any building's Art slot, but that is only for storage. Artifacts do not count as Art for theming bonuses and are only used by the Louvre and Museums. Great Works of Art are created by Great Artists, while Artifacts are found by Archaeologists. When an Archaeologist digs up an Antiquity Site or Hidden Antiquity Site, you'll get an option to build a Landmark or take an Artifact. Sometimes you will get to choose among a couple types of Artifacts. It's worth noting that Barbarians and each individual City State count as Civilizations when it comes to the Museum and Louvre Theming bonuses. Unfortunately, taking all the Exploration Social Policies to reveal these Hidden Antiquity sites is hardly worth it unless you're on a map with loads of water and need those boosts already. Rival Civs will see that you've dug something up within their territory, so it doesn't help with that, nor are there any special artifacts to be found within - they're just less likely to be excavated by other Civs before you get there.

Theming Bonuses in Civilization 5: Brave New World
BuildingTechnologyBonus*Great Work/Artifact RequirementsCollection Name
The Great Library
World Wonder
Writing+2Two Works of Writing of different Eras from two CivsLibrary of Ancient Knowledge
Oxford University
National Wonder
Education &
University in All Cities
+2Two Works of Writing of two other Civs of two different ErasLibrary of World Literature
Globe Theater
World Wonder
Printing Press+2Two Works of Writing by one Civ, both from the same EraTheater of (Era) (Civ) Literature
Sistine Chapel
World Wonder
Acoustics+2Two Works of Art by one Civ from the same EraChapel of (Era) (Civ) Art
Hermitage
National Wonder
Architecture
& Opera in All Cities
+3Three Works of Art by Three different Civs, all from different ErasMuseum of World Art
Uffizi
World Wonder
Architecture & Adopt Aesthetics+3Three Works of Art by one Civ from the same EraMuseum of (Era) (Civ) Art
Sydney Opera House
World Wonder
Ecology+2Two Works of Music from different Eras by the same CivCenter for the (Civ) Musical Arts
Broadway
World Wonder
Radio+3Three Works of Music from the same Era from the same CivShowplace for (Era) (Civ) Music
Museum
Building
Archaeology+1/+2Either two Works of Art or two Artifacts from your Civ or two Civs other than yours (can be two different foreign Civs) for +1. If it is fulfilling both requirements (same type and from the same Era) and either your Civ or from Civs other than yours, you get +2.
The Louvre
World Wonder
Archaeology
& Adopt Exploration
+4Two Artifacts and two Works of Art, all from different Eras and CivilizationsWorld's Most Visited Museum
>

*Double Theming: Aesthetics Social Policies and France
Taking all the Aesthetics Social Policies will allow you to get double for all Theming Bonuses in the above list. France gets double that again for their City of Light special, but only for Theming Bonuses in Paris, which makes them highly suitable for a Cultural Victory that focuses on ensuring you get at least some of these Wonders in your Capital. France gets an achievement for taking all of Aesthetics and getting the maximum bonus for the Louvre, at +16 (4x2x2).

Cached

Getting The Great Works and Wonders through War
If you lack Great Works from earlier Eras or from other Civs, you may resort to War in order to get it. When you conquer a City, you'll capture any Great Works that were stored there, although your enemies can certainly move them to avoid you capturing them - it all depends on the slots they have available and whether they bother to do so. You certainly should move Works and Artifacts out of any City that is about to be conquered if you're on the receiving end of this strategy. It is particularly helpful even in such a peaceful victory type as Culture, for you are at once stifling an opponent's Cultural Output while simultaneously raising your Tourism Output. Use the Culture Overview to help you see which opponents are going to take the longest to overtake, as they likely have Cultural Wonders and Works that you can take for yourself should you be capable of doing so without landing yourself in a massive war or angering an ally.

Maximizing Tourism and Theming
Theming Bonuses are taken into account along with the +Tourism from your Great Works and Artifacts before any percentages kick in, so you can expect to get much more than +8 out of the Louvre depending on all the factors that increase Tourism, which are outlined in the Cultural Victory Guide.

Share Tips and FAQs (4)

Our Sims Forum is the place to go for faster answers to questions and discussions about the game. Use the form below to share your own experiences and provide helpful tips to other readers.

Pablo says...
I just finished my first cultural victory and found getting theming bonuses to be kinda clumsy. Maybe you have some tips for me :DFor instance, lets say in the Louvre I have 4 items, all from Brazil from 2 different eras. I need to swap three of them with other civs, to get something from 4 civs from 4 eras, right? Now I first look in my other cities and buildigns, see what I got there. This is the easy part as the screen facilitates an easy move. But swapping with another civ I find is very unfriendly. What do you do, write everything down or keep a spreadsheet? I find myself going back and forth several times to check names and eras.Thanks!
Well, you'd only need to swap 3 in your scenario. You can keep one Brazillian artifact and look at the others. So you need 1 bead that is from another era/civ to go with it. Get that completed and then move on to the 2 pieces of art (paintings, specifically) and get those from 2 other Civs. I tend to have no problem remembering what Civilizations I already have, just keep in mind the eras I do not have. Just do it in steps.
I think you can tell what ones already are involved in Theming Bonuses as they have +0 or +1/2 next to them, so that you don't have to worry about trading something you are already using in theming.
I myself found the Louvre to be really complicated at first, but so long as you're active with Archaeologists it is easy to get 2 artifacts from Civs that are not your own (city-states/barbarians), supplement that with a painting and look to see what Era/Civ you could grab to finish it. Overall I agree with your assessment that it is clumsy and wish it had a more hands-off approach, in that artworks should go into the building that will get the most Tourism automatically. Sadly, you've just gotta go back and forth between those two screens. It's almost like Theming is a secret known only to a percentage of players because of this.
Wish I could be more helpful, but once I got used to the interface and established what I needed to remember, it was a non-issue for me. Wonders take priority for theming, then museums, and I don't worry about any art that is in a building that doesn't have theming - it is just a holding place for swapping things around to get Theming Bonuses.
23rd February 2014 3:50am
nibby says...
i have 1 great work(writer) in my GL but now i need Another from Another civilization, is trhe only way to get it trough a war?
Trade using the Culture Overview screen - Swap Great Works. You will need to have another one spawn so you can make a great work to trade.
25th July 2014 4:07pm
KuraCiv 5 Great Artist Slot says...Give
From the wiki, Museums care about same type (Art/artifact), same Era, same Civ, and getting 2/3 gives +1 while getting all 3 gives a +2 theming bonus.
(http://civilization.wikia.com/wiki/Theming_bonus_(Civ5))
At first this confused me, but I loaded my game and see that you are correct. I edited the entry on Museums' Theming Bonus to fix that omission. Thanks!
12th December 2013 2:38am
Pablo says...
Thanks, I suppose I just have to get used to it then, I was hoping you had some secret trick to make it easier :D.I'll be reading your guides again, there's a lot to take in initially and I suppose it takes some practise to get the most out of it. Culture used to be quite different from how it works now (coming from Civ3).
24th February 2014 6:51am
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Great Artists

Can Someone Give Me A Crash Course On Great Works Of Art ...


Great Art is an area often ignored or misunderstood but there is value in understanding how they work for both a key inspiration and for getting themed Art museums relatively early. Considering great artists are created regardless and do not cost additional to create (like Archaeology) they can be faster to fill and theme than using archaeological museums to some degree.
  • A great artist creates 3 great works of art for use in various buildings for culture and toward a culture victory
  • Great Artists are civilian units that can move 4 tiles, have no ZOC and cannot be killed apart from by nukes. Instead they are returned the nearest friendly city.
  • A museum holds 3 slots for great works of art.
  • A great work of art can only be moved once per 10 turns
Great Artist Points
SlotGenerating great artist points early in the game so you can gain the Humanism Civic inspiration requires the use of theatre projects (or using one of Brazil’s entertainment projects).
  • Theatre squares +1
  • Museums (art and Archaeological) +2
  • Stockholm CS Suzerain increases museums by +1
  • Broadcast centres +1
  • Hermitage +3 (Natural History – 1760 prod)
  • Queens Bibliotheque +2 (Sweden)
  • Frescoes Policy Card +2 (at Humanism)
  • Lavra (Russia) +1 (not affected by oracle)
  • Pingala’s Grants promotion doubles the great artists points generated in a city but not from projects.
  • Kongo’s Nkisi ability provides +50% Great Artist points from all sources (but not projects)
  • A theatre Square project creates 5+(project production/5)/2 great artist points
  • A Street Carnival (Brazil) creates (5+(project production/5))/2 great artists points
  • When a great artist has been recruited, Brazil gains back 20% of the points put toward the next great artist.
Note: Oracle and Divine Spark do not provide any +GPP points benefit for great artists.
Great Artists Slots
Slots are places in buildings you can place great artists work
  • Palace 1
  • Kongo’s Palace provides 5 (Nkisi ability)
  • Apadana 2
  • Art Museum 3
  • Hermitage 4
  • National History Museum 4
  • Cathedral 1 (only Religious)
  • Queens Bibliotheque 2 (Sweden)
  • Bank 2 (only 1 bank with Great merchant Giovanni de’ medici)
Great Art
  • Great artists create great art and you can see what types of great art they will produce by hovering over their unit. The art is produced in the order listed.
  • Great art is produced when you move a great artist to a tile that has a building able to store an additional great work of art and you choose the create great work button on the unit.
  • When great art is placed in a building it cannot be moved for the next 10 turns.
Great Art typesCiv 5 Great Artist Slot
Great art comes in 4 types listed with the great work.
  • Religious – the first available great art form able to be themed in the Renaissance era.
  • Portrait – First able to be themed in the Modern Era
  • Landscape – First able to be themed in the Modern Era
  • Sculpture – first able to be themed in the Atomic Era
Religious art is not counted as a religious item for negative tourism modifiers due to religion
Great Art culture and tourism and culture values
  • A single great work of art produces 3 culture and 2 tourism. These are called the base values.
  • A second great work of art from the same artist in the same museum only produces 1 culture and 1 tourism so try to avoid this at all possible. This restriction does not exist for other buildings like Apadana and Hermitage so use them to store duplicates with the best value.
  • Great work of art in a museum can be themed to double their base values (see theming)
  • Various tourism modifiers can also increase the tourism value further (see modifiers)
The museum on the left has 3 works from the same great artist so is only producing 5 culture (3+1+1) and 4 tourism (2+1+1) while the museum on the right has art from 3 different artists so is producing 9 culture (3+3+3) and 6 tourism (2+2+2). Please refer to the theming section to see additional values from theming.
Theming
  • To theme an art museum, you must have art of the same type but of different artists.
  • Themed art is worth double the culture and tourism value
  • You can move a great work of art once per 10 turns.
  • It is possible to have 19 themed art museums.
  • The Swedish Queens Bibliotheque automatically themes great works in it once all 6 slots are filled.
Inspirations
  • Creating a great artist triggers the Humanism inspiration worth 216 culture.
  • Creating an art museum triggers the Opera and Ballet Inspiration worth 290 culture.
  • Creating a themed museum triggers the Cultural Heritage inspiration worth 680 culture.
Great Art Bonuses
  • The Heritage Tourism card (Cultural Heritage civic) provides +100% tourism for great works of art. This is 100% of the base tourism value, not the total.
  • Pingala with the Curator promotion doubles the base value of a great work of art in the city, not the total value.
  • Great art is also increased by other global tourism modifiers at the city, civilization or route level which is covered in other areas of the tourism guide.
This image shows 2 themed art museums with the Heritage tourism card slotted. The one on the right has 3 works of art (6 base tourism), the base is doubled for Heritage tourism and doubled for theming making 18 tourism. The museum on the right is in a city with Pingala showing the base is doubled again (6 base +100% base for Heritage tourism +100% base for Theming +100% base for Pingala = (6+6+6+6) = 24)
Purchasing Great Artists
  • Oracle provides a 25% discount purchasing Great artists with faith
  • Theocracy provides a 15% discount purchasing Great Artists with faith
  • Democracy provides a 25% discount in purchasing great artists with Gold.
Stealing Great Artists
Stealing the right great artist is not easy. For a start the choice is random and may be a work of great writing of music instead. The great work of art may not be housed in a museum and therefore not be able to be stolen. If a city has an art museum and little else, then persistence with espionage will pay off but will take some time. Therefore, stealing great works for theming is normally not the best approach and trading/purchasing the great work is often better. Steak great works is primarily to break other civs theming and to generally reduce their culture output. At this stage of the game you have other more powerful options for tourism.
The Hermitage
The hermitage does degrade the value of work by the same artist nor does it provide value for themed art.
In the below Hermitages, the left one is 3 sculptures by different artists and a landscape painting, the centre one is 3 religious works by 1 artist and a religious work by another. The right one shows for religious works by different artists. All are treated the same.
Great Work Analysis
  • The below graphic shows in what era different great art is available and the order in which the great artists creates the great work. Note the order great artists appear within an era is random.
  • If you can get all great artists (push with projects) you can get 1 themed religious art museum in the Renaissance era and three additional themed religious art museums in the industrial era.
  • You can get three themed religious museums without creating more great art but the fourth religious art museum would require Rembrandt to create 2 portraits which will need to be stored/sold/traded somewhere.
  • Further theming is not possible until the modern era when you will be able to get 6 additional themed museums, 3 portrait and 3 landscape.
  • The Atomic era allows for 3 themed sculpture museums and a landscape museum
  • The information era then allows for 1 themed sculpture museum, 2 portrait museums and 1 landscape museum.

Useful Civs
In order of their power purely from a great art point of view
Kongo
Kongo being able to gain 50% great artist points from all sources allows for a rapid gain of great artists and more guarantee of gaining all the early ones. Kongo can store 5 great works in their palace allowing for more flexibility and more use. These slots are also useful for other things and the key is you can store Rembrandts portraits to allow for 4 religious themed museums with more guarantee. Kongo also is the only civ that can gain additional value from sculpture in the form of +2 food, +2 Production and +4 gold per sculpture. Using Donatello’s 3 charges for the other 3 slots (if not used by relics) will provide a significant boost to the capital and it must be clarified you can place these sculptured before museums are made. On the downside Kongo’s artefact Museums provide very large food/production and gold bonuses and Kongo would be crazy not to take advantage of these which detracts from their value in getting great artists. However, having 3-4 art museums and the rest archaeology museums seems like the best mix for a faster victory. Kongo currently appears to suffer from a bug that causes theatre projects to have half GPP including Great Artists which makes them less strong for a CV. Also note that Kongo has 5 palace slots and there are 5 early sculptures, coincidence?
Russia
Russia gains +1 great Artist points from each Lavra. This benefit allows earlier Great Artist point creation from a specialist district it makes perfect sense for Russia to build early. One may even pose that not going for a culture victory these Great Artist points allow for a Humanism inspiration that is difficult to get otherwise. Having Lavras naturally also encourages Cathedrals for great religious art slots which are an option if not building theatres thereby gaining some additional culture benefit rather than just discarding great artists.
Brazil
Brazil gets 20% back on great person points earned, a sort of 20% retrospect benefit. It is not as good as Kongo’s 50% by any measure, but it helps with great artists. Additionally, in cities without a theatre or if wanting to run carnival projects for other reasons these also provide the same amount of great artists points but also great engineer and great merchant points.
Sweden
Sweden’s Queens Bibliotheque allows the storage of 2 great works of art that are automatically themed once the museum is full (also requires 2 great writings and 2 great music pieces. The ability to theme these is a little useful, but it is the ability to store Rembrandts 2 portraits that provides great artist use.
Tips and tricks
ArtistBy far the biggest tip is to keep an eye on who is getting great artists how fast as the loss of a religious great artist can be quite a setback. With Russia in the game it may be better not to go for them as Russia often does not even use the artists it gains so they cannot be traded for.
Great Artists can be gained in advance so when Humanism is reached you can already slot religious art in preparation for early theming and additional artists can possibly be bought at this stage for very fast theming. This is the real benefit of great art over archaeology. You do not have to wait until natural history for archaeologists and then pay 1600 to get one to then travel to dig up artifacts. Additionally, at 1600 each archaeologist become quite expensive and getting 8 is very expensive so maxing both types of museums normally seems the best idea. It is really understanding that great art really is about great religious art.
Getting the Humanism inspiration (create great artist) and therefore getting to Art Museums earlier is a help for tourism. Unless Kongo or Russia this is unlikely to happen without running a few theatre projects or buying a great artist. A CV is time dependent and if great writers are not quite enough great art can be the balance tipper.
If you can see yourself getting the first 3-4 great artists, it is worth buying some art museums if you can. These can normally be filled a lot faster than an archaeological museum and as you can theme 3-4 early you are much more likely to get more tourism off 4 art museums. A museum costs 1160 gold as opposed to an archaeologist which is 1600 and you still must build the museum for archaeology. Museums give great artist points regardless of type and having at least one archaeological museum for the Natural History inspiration is more important than the Opera and Ballet inspiration.
Only create religious works of art and ideally only place each piece where it will end up which means having 3 art museums ASAP. It is perfectly fine to just place all your religious works other places like Apadana and the Hermitage, just do not place art by the same artists in the same museum as a 1 culture 1 tourism work is near useless.
The Hermitage is useful to some degree but not necessary unless playing for a lot of great works of art which seems pointless as by this stage in the game you are creating enough culture to get to the better bonuses like ski resorts faster. It costs 1760 production and cannot theme your works. If it auto themed, then that would make it worth getting but it does not. If you can build it early and fast it is useful to hold duplicate works as it adds a fair amount of culture and tourism you may otherwise have wandering around.
Regardless of your victory type getting 3 art museums and 1 archaeological museum is worth it for inspirations and for culture gain if you are in no risk of getting a tourism victory. Remember, once you have gained inspirations you can always sell great works if need be.
It is common to have another civ building theatres or to have Russia in the game. You need to get 4-5 times as many great artist points as they do so getting many early theatres and running projects is the way to go.